Breton or Norman Game Rules

SIMPLE and QUICK rules to learn.

Discover the rules in video

Pion Breton

Box Contents

Pion Normand
  • 1 Mont Saint-Michel
  • 4 Character Pawns: 1 Breton, 1 Bretonne, 1 Norman & 1 Normande
  • 4 Sheep Pawns
  • 4 Sheep Stickers (3 red and 1 green)
  • 8 plastic supports
  • 9 Start Tiles (brown back)
  • 71 Path Tiles (yellow back)
  • 1 game board
  • 1 illustrated rule book
  • 1 6-sided die
Contenu de la boîte

Opening the box for the first time?

The game is brand new! Congratulations, it's time to open it and discover what's inside!

  1. 1. Detach the Tiles from the 5 Tile boards.
  2. 2. Detach the pawns from the Character board (4 sheep, 1 Breton, 1 Bretonne, 1 Norman and 1 Normande) and clip the plastic supports underneath.
  3. 3. Detach the 2 faces of Mont Saint-Michel and interlock them.
  4. 4. Under the plastic supports of the 4 sheep, stick the 4 Sheep stickers (3 red and 1 green).

The game is ready, all that's left is to set it up.

You can throw the outline in the recycling bin.

Game Setup

1) Each player chooses their character:

Bretonne

Bretonne

Normand

Normand

Breton

Breton

Normande

Normande

2) Place the 9 Start tiles (brown back) on the designated spaces, then place the Pawns on them:

• Mont Saint-Michel in the center of the board.

• The 4 Sheep on the sides in the middle.

• The 2 Normans and 2 Bretons in the corners.

Plateau de jeu

3) Each player draws 5 Path tiles (Yellow back)

It is preferable to hide your Tiles from other players so as not to show your hand.

4) Form a face-down draw pile with the rest of the tiles.

You are ready to play!

Who starts?

The person who most recently visited Mont Saint-Michel starts.

Alternative: Alternative: everyone rolls the die, the highest number starts.

Turns are played clockwise, alternating Breton and Norman.

How many players?

👉 2 players, With 2 players, play with 1 Breton and 1 Norman.

In advanced mode, each plays with 2 pawns.

👉 3 players, With 3 players, everyone plays for themselves.

👉 4 players, With 4 players, play as teams: 2 Bretons vs 2 Normans.

Alternatively, everyone for themselves. Watch out for alliances & betrayals!

Rules

Your mission?

Reach Mont Saint-Michel before everyone else by building your path tile by tile!

Mont Saint-Michel is accessible via 4 entrances, but only one entrance will make you win the game!

Mont Saint-Michel avec 4 entrées

To find the right one, visit the sheep. Each sheep represents the entrance in front of it: North, West, South and East.

When a player lands exactly on a Sheep tile, they secretly flip the sheep to discover which entrance is in front:

Mouton vert

Right entrance!

Mouton rouge

Wrong entrance!

End of the game

When a player reaches exactly Mont Saint-Michel, flip the sheep facing the entrance to check if it's the right one:

Mouton vert

Green sheep > Victory!!!

Mouton rouge

Red sheep > Back to start and the player skips a turn.

👉 In team mode, victory is collective:
If a member of the Breton or Norman team manages to enter through the right entrance, the whole team wins!

Turn sequence

On their turn, a player chooses 1 action from the following 2:

Tuile

ACTION 1: Place a tile

The player places a tile following the placement rules.

Placement rules

  • The tile must touch at least one other tile already on the board.
  • Edges must match (path with path, grass with grass).
  • Tiles cannot overlap.
  • A path cannot lead toward the edges of the board.
  • Forbidden to completely block an opponent.
  • Forbidden to block the entrances of Mont Saint-Michel.
Dé

ACTION 2: Roll the die

If the die shows a number:

The player moves their pawn by the exact number in the direction of their choice. They cannot change direction unless the path is blocked. Then the player bounces back.

If the die shows a symbol:

Sable mouvant

QUICKSAND

The player is stuck, they skip their turn.

👉 In 1v1, the opposing player plays twice in a row.

Vague

WAVE

The tide has changed the landscape. The player moves any unoccupied Path tile following the placement rules.

Then, the player draws a tile to always have 5 tiles in hand.

Tuile Menhirs

Menhirs = secret passage!

If a player lands exactly on a Menhirs tile, they are teleported to another Menhirs tile of their choice on the board.

If there is no other Menhirs tile on the board, the player stays put.

Frequently asked questions

Placing a tile

Moving a pawn

Contact

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