SIMPLE and QUICK rules to learn.
The game is brand new! Congratulations, it's time to open it and discover what's inside!
The game is ready, all that's left is to set it up.
You can throw the outline in the recycling bin.
Bretonne
Normand
Breton
Normande
• Mont Saint-Michel in the center of the board.
• The 4 Sheep on the sides in the middle.
• The 2 Normans and 2 Bretons in the corners.
It is preferable to hide your Tiles from other players so as not to show your hand.
You are ready to play!
The person who most recently visited Mont Saint-Michel starts.
Alternative: Alternative: everyone rolls the die, the highest number starts.
Turns are played clockwise, alternating Breton and Norman.
👉 2 players, With 2 players, play with 1 Breton and 1 Norman.
In advanced mode, each plays with 2 pawns.
👉 3 players, With 3 players, everyone plays for themselves.
👉 4 players, With 4 players, play as teams: 2 Bretons vs 2 Normans.
Alternatively, everyone for themselves. Watch out for alliances & betrayals!
Reach Mont Saint-Michel before everyone else by building your path tile by tile!
Mont Saint-Michel is accessible via 4 entrances, but only one entrance will make you win the game!
To find the right one, visit the sheep. Each sheep represents the entrance in front of it: North, West, South and East.
When a player lands exactly on a Sheep tile, they secretly flip the sheep to discover which entrance is in front:
Right entrance!
Wrong entrance!
When a player reaches exactly Mont Saint-Michel, flip the sheep facing the entrance to check if it's the right one:
Green sheep > Victory!!!
Red sheep > Back to start and the player skips a turn.
👉 In team mode, victory is collective:
If a member of the Breton or Norman team manages to enter through the right entrance, the whole team wins!
On their turn, a player chooses 1 action from the following 2:
The player places a tile following the placement rules.
If the die shows a number:
The player moves their pawn by the exact number in the direction of their choice. They cannot change direction unless the path is blocked. Then the player bounces back.
If the die shows a symbol:
QUICKSAND
The player is stuck, they skip their turn.
👉 In 1v1, the opposing player plays twice in a row.
WAVE
The tide has changed the landscape. The player moves any unoccupied Path tile following the placement rules.
Then, the player draws a tile to always have 5 tiles in hand.
If a player lands exactly on a Menhirs tile, they are teleported to another Menhirs tile of their choice on the board.
If there is no other Menhirs tile on the board, the player stays put.
Have a question about the game? An order? An idea? We love hearing from you!
Contact →